
If you buy from the links, I get a little commission that helps me get more books to feature.Ī | Amazon.ca | .uk | | | | Amazon.es | .jp | Amazon.cn | Bookdepository. There are also imageboard of story sequences, relationship diagrams, unpublished comic art, merchandise designs and finally the 6-page interview with the creators.Īsura's Wrath: Official Complete Works is available at Amazon ( US | CA | UK | DE | FR | IT | ES | JP | CN) and Book Depository The last few pages of the book features more character sketches with line art in anime style as compared to the 3D ones shown at the start of the book. Astroneer, Astropop, Asuras Wrath, At Sundown: Shots in the Dark. The chapter on storyboards has sketches and analysis of the key scenes, including the hidden ending. ACA NEOGEO ART OF FIGHTING, ACA NEOGEO ART OF FIGHTING (Windows), ACA NEOGEO ART. Some of the good ones are too small as they appear in the form of screenshots. There are not many environment paintings or background art. The demigods look strong and the huge lava monsters are pretty cool. You can see the different variations of Asura's arms, intricate designs on the costumes, props and weapons and other ornaments. There are breakdowns for different parts of each character. In that sense, it's similar to God of War 3 but the art direction is totally different because of the setting.Ĭharacter designs come in the form of 3D models as their appear in game, screenshots and detail concept sketches. The concept art is an interesting blend of sci-fi and Hindu mythology, and actually influences from other mythologies since I see an entity that looks like the thousand-hand Goddess of Mercy but obviously is not.Ĭharacters have a godlike aura to them. The 192-page paperback features concept art, character designs, storyboards and interviews. Since I've already reviewed the original Japanese edition アスラズラースオフィシャルコンプリートワークス back in 2012 when it first came out, I'll just duplicate the review here.Īsura's Wrath is a video game created by CyberConnect2 and Capcom, released in 2012. The interview talks about the idea, development and reception from the public. It's great that Udon has translated this to English because now I can make sense of all the accompanying captions for the art and also the lengthly interview with the creators Kazuhiro Tsuchiya, Hiroshi Matsuyama and Seiji Shimoda. For further important information about PS Now go to.
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